Post subject: Likwidgames slowly giving up its uniqueness
Posted: Mon Jun 18, 2012 2:18 pm
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In my thread I'm here to discuss a few things I don't understand which I opened shortly after discovering Likwidgames, Likwid gave me following reply, explaining why he's making non-casual, hardcore games:
likwid wrote:
Here is the biggest issue with the types of games we make and not receiving the respect they deserve. Our games are mainly designed for more hardcore gamers rather than casual gamers. This is our choice, and we do not regret this one bit. They are the types of games that we love to make and share with other hardcore gamers. Unfortunately, a large percentage of casual gamers will not like the depth and pace of our games and in return rate it low. If you look at most of the highest rated games out there, they are casual games made for casual gamers (dooglegod, angry birds, tower defense games, etc).
And now, after the new logo, he responds:
likwid wrote:
Sokki wrote:
And Likwid, what/why did you decide to change the logo? Was it the Twitter bird imrpovement logo that happen few days ago? Btw, the flaming logo is good, but the font is kinda casual..
Because we are looking to step more into the casual market of gaming, and want our logo to reflect this. And yes, like I mentioned in my post, the logo is meant to have a simple, casual look to it. A big rule in logo design is to never have flashy text with a flashy logo.
I am not bashing anyone. I just don't like the way Likwidgames is heading with Mini Heroes ... Facebook, a large community, the casual market ...
Basically, exactly that happened what I was afraid of ... you step into the casual market to make games as succesful as Doodle God, Angry Birds etc ... the examples you've named
I just think it's sad that smaller game companies (not like Rovio who made Angry Birds) have to do the cold jump into the casual market and give up their uniqueness in order to get strong on the market
The whole thing is just MEH :/
I generally take this as that "the biggest issue with the types of games we make and not receiving the respect they deserve" has gotten even bigger, because all small game companies either follow the same meta, or die out.
See Nitrome. See Flipline. 100% of their new stuff already IS casual. And get even more succes than before in return.
Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Mon Jun 18, 2012 3:46 pm
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Sorry Kwikz, but I`m sleepy and for few other reasons I did not read you entire post. What I do have to say is that, even though there is all that thing with casual gamers and casual market, facebook etc, I think the core of the game will remain the same. You will still enjoy the same game,though you could get distracted with the notifications and me poking you. But in the end, it`s gonna be the same...... My point is that there will be no loss in the casual aspect... I`m not really here to predict the future, but I believe that LikwidGames will die in honor, should that day come, or will receive the attention it deserves.
I am not trying to invalidate any of what you said. I just wanted to say what first came to my mind.
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Last edited by Sokki on Mon Jun 18, 2012 9:34 pm, edited 1 time in total.
Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Mon Jun 18, 2012 4:36 pm
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Oh come one, there's nothing wrong with a little casual game from time to time.
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Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Mon Jun 18, 2012 10:07 pm
Site Admin
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Stepping into the casual market does not mean we are giving up making the types of games we've always made. Our goal is to create games that can be enjoyed by casual gamers, with elements that will still please the hardcore gamers out there. This is exactly what we are trying to do with Mini Heroes, and have put in hundreds of hours in design strategy to try to accomplish this.
Mini Heroes will have just as much, if not more, strategy than the Castaway series did.
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Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Mon Jun 18, 2012 10:29 pm
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Hey Kwikz, I'm not sure if I understand you completely, but I will agree with you on hating facebook. Honestly facebook is a great tool site for being/getting social with your friends/family/relatives/people from schol.. Watching images of your friends, chating, poking, PM is a great thing also. Playing those fun, amazingly detailed games is great thing to do when you have some time to kill
BUT, I hate the idea/nuseffect of FB for capturing the user as much as possible. I mean, by games, things, stuff, mobile notificatinos, emials blabla.. you got what I mean
So accordingly, when I, your, or anyone else can't make his living by wasting hours and hours and hours each day, seven days per week, on FB, then why its acting like that? Its like there won't be tomorrow... Well, I was using FB more often like few years ago, but nowadays, I login on FB like few times per week, staying 5mins at max.
- back after long phonecall - my thoughts are gone (if I had any more related with FB) :/
Anyway, making this big step from flash game to social FB game its a huge step for Likwid and knowing that there aren't like 5-10 workers/co-workers its adding extra pressure for him. If making and accomplishing this step was easy, well the ArmorGame, Bored, FOG or other big sites, dudes that have big companies with lots of employers would be easily done that step, right?
And whats wrong with Rovio? If I remember right, they didn't created Angry Birds that got its instant popularity, quite contrary they were already made the game and after year or so the game got spread instantly. And now they're planing to use as much as they can, cause they are well aware that creating such hit game comes only once or less in a lifetime. Somewhere I read that Rovie declines the nokia or windows based phones offer for creating games for their sofwtare, which caused a panic attack in the phone factory. Meaning, why would you buy a Noika if you can't play Angry Birds, right? And when you realize that small men army like Rovio got the strength to command (well not quite command but u get the pics) with Nokia (NOKIA WTF - n1 phone since ever - before android time ) well, why not they use every single aspect of the game? FB, G+, I would add even on LCD TV's as installed game...
Maybe you're right that the spirit of the flash games that were developed by Likwid will dissapier, but maybe Mini Heroes will grant more and better things for him. Maybe if it goes well, it will go console... maybe he will become richer that he ever dreamed.. maybe LikwidGAmes will turn into big gathering place for all Mini Heroes out there..
And I support you about losing the creativity and originality in the flash games, especially when there are like 10-15 "new" games per day... :/
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Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Tue Jun 19, 2012 7:21 am
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I've been thinking the same thing as quicksmasher. it seems alot like a sellout story. sort of like music going mainstream.
1. Likwid games make quality games that only some enjoy 2. company says, we dont want them to enjoy it. we know what we are doing. this is for the people that enjoy the quality of our stuff. if they dont like it, oh well. 3. gets a chance to get the masses, but has to change their way of doing things 4. company announces there will be changes oh so joyfully, like its for the best of everyone.
i visit 3 game sites commonly, to check for new adventure/rpg games that i may enjoy. likwid is one of them. however, i havent found a decent adventure/rpg game on likwid in quite some time, and this thread made me think of it. all i usually see is point & quick, puzzles, and food preparation games. all causual games that can be done in less than 30 minutes. That made me come to the conclusion that likwidgames has made these changes a long time ago, or at least attempted to. i think the Miniheroes on facebook is not the beginning of the changes, but the next step in these changes. likwidgames has heading toward the "mainstream" much before mini heroes. doubt it will ever be the same now
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Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Tue Jun 19, 2012 4:59 pm
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Hey clowd, thanks for the input but please note I was referring only to those games directly made by Likwidgames, therefore excluding the majority of games presented on this site.
The best example for Likwid's old school games is the Castaway series, where you can find the two most recent entries in my signature.
In my opinion these games are not only untouched, but also unbeaten!
Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Tue Jun 19, 2012 5:08 pm
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Posts: 377
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clowd wrote:
I've been thinking the same thing as quicksmasher. it seems alot like a sellout story. sort of like music going mainstream.
1. Likwid games make quality games that only some enjoy 2. company says, we dont want them to enjoy it. we know what we are doing. this is for the people that enjoy the quality of our stuff. if they dont like it, oh well. 3. gets a chance to get the masses, but has to change their way of doing things 4. company announces there will be changes oh so joyfully, like its for the best of everyone.
i visit 3 game sites commonly, to check for new adventure/rpg games that i may enjoy. likwid is one of them. however, i havent found a decent adventure/rpg game on likwid in quite some time, and this thread made me think of it. all i usually see is point & quick, puzzles, and food preparation games. all causual games that can be done in less than 30 minutes. That made me come to the conclusion that likwidgames has made these changes a long time ago, or at least attempted to. i think the Miniheroes on facebook is not the beginning of the changes, but the next step in these changes. likwidgames has heading toward the "mainstream" much before mini heroes. doubt it will ever be the same now
First of all, please go back and carefully read my previous post. We are still making the same type of games we have always made, but with social interaction and some simpler, casual game mechanics. I'm not sure what part of this people aren't understanding. Just because a game will be on Facebook, does not mean it will be made for the girls who love to play Farmville.
Secondly, we don't control what the community makes. If flash developers aren't making adventure/rpg games, then we are unable to update the site with these types of games. If we were heading towards "main stream", we would be making the same unoriginal physics based games that almost everyone else is making.
Bottom line, it has always been a dream of mine to create an MMORPG. The costs of running an online game like this is very expensive, and something that we cannot afford to do without taking advantage of huge, established social networks. If this turns you off from playing an online version of the Castaway series, then that is your choice.
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Post subject: Re: Likwidgames slowly giving up its uniqueness
Posted: Wed Jun 20, 2012 9:36 pm
Posts: 38
Thanked: 8 times
likwid wrote:
clowd wrote:
I've been thinking the same thing as quicksmasher. it seems alot like a sellout story. sort of like music going mainstream.
1. Likwid games make quality games that only some enjoy 2. company says, we dont want them to enjoy it. we know what we are doing. this is for the people that enjoy the quality of our stuff. if they dont like it, oh well. 3. gets a chance to get the masses, but has to change their way of doing things 4. company announces there will be changes oh so joyfully, like its for the best of everyone.
i visit 3 game sites commonly, to check for new adventure/rpg games that i may enjoy. likwid is one of them. however, i havent found a decent adventure/rpg game on likwid in quite some time, and this thread made me think of it. all i usually see is point & quick, puzzles, and food preparation games. all causual games that can be done in less than 30 minutes. That made me come to the conclusion that likwidgames has made these changes a long time ago, or at least attempted to. i think the Miniheroes on facebook is not the beginning of the changes, but the next step in these changes. likwidgames has heading toward the "mainstream" much before mini heroes. doubt it will ever be the same now
First of all, please go back and carefully read my previous post. We are still making the same type of games we have always made, but with social interaction and some simpler, casual game mechanics. I'm not sure what part of this people aren't understanding. Just because a game will be on Facebook, does not mean it will be made for the girls who love to play Farmville.
Secondly, we don't control what the community makes. If flash developers aren't making adventure/rpg games, then we are unable to update the site with these types of games. If we were heading towards "main stream", we would be making the same unoriginal physics based games that almost everyone else is making.
Bottom line, it has always been a dream of mine to create an MMORPG. The costs of running an online game like this is very expensive, and something that we cannot afford to do without taking advantage of huge, established social networks. If this turns you off from playing an online version of the Castaway series, then that is your choice.
nicely put likwid
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