Observant to boot. Dully noted.
Here is the biggest issue with the types of games we make and not receiving the respect they deserve. Our games are mainly designed for more hardcore gamers rather than casual gamers. This is our choice, and we do not regret this one bit. They are the types of games that we love to make and share with other hardcore gamers. Unfortunately, a large percentage of casual gamers will not like the depth and pace of our games and in return rate it low. If you look at most of the highest rated games out there, they are casual games made for casual gamers (dooglegod, angry birds, tower defense games, etc).
That's exactly what I meant, Likwid.
Sokki, the games I stated as what Mainstream would like are exactly the same what Likwid called the casual games.
Mainstream. So yeah, read carefully and imagine following: if a rather high-grade-student comes from his difficult and exhausting afternoon lessons back home, it wouldn't be strange if everything he wants at his arrival were tea, cookies and an easy, quick and non complicated flash game to play, before he has to do homework or to study for the next days tests.
And here we got the problem. In summary, the succesfull guys out there are exploiting the habit of the 13-year olds out there that make up the community of most gaming sites. And the habit of those is to like specific trash too quickly - because of simplicity or whatever.
The "high-grade-student" likes those games. I know I probably shouldn't take Mainstream as an example, though I hope you understand what I wanted to express with that paragraph.
Our goal with Castaway 2 was to take all of the user feedback from the original game and release a game that would satisfy those fans. We feel that we have accomplished that. Now that Castaway is a known brand, we can build upon that brand as you will see with our next game.
Now the Hardcore Gamers strike back. Our turn. Hardcore gamers don't have "more freetime" than casual gamers. I think they just generally have more intelligence. They're searching for more sense in life, and instead of learning for school, they get the maximum out of their free time.
(who needs perfectly done homework every day)
It's not that the games are bad. This world maybe just doesn't suit for them. Everything except the feeling of the gameplay is perfect - mainstream can't identify itself with the gameplay of Ultimate Tactics or Castaway for example (though they're from known genres). Well, at least it seems to me that this is how it is.
Simplicity-loving mainstream gamers will keep following the stupidest advertisments and playing the simpliest games. And mainstream gamers are THE part of gaming communities the respective sites make money of. The advertisments get high click ratios, the "Today added!!!" games many plays ... and whoops the Sponsors are rich.
I don't actually think there's anything wrong with the gameplay. Probably, the problem are these 13 year old mainstream victims that make up the community of such websites. If the main character of Ultimate Tactics had been Hank from Madness (story would have to change) the game would have gotten an outstanding response instead, despite being the very same game.
Yeah, here I rather mention how casual gamers follow mainstream-style advertisment or familiar objects from games they like.
(omfgz Hank from mednessseriesss omfgz!!1!1!11)
As always, I try to be fair. And I simply have to mention - though I really love all of your games except Diesel Valkyrie so far - that a few elements of your games and also the site here follow with every new game more and more mainstream rules.
And now we've come to the topic that caused me to sign up here.
Unrelated note: I love the dialogues of Castaway 2. And I love Aestraea.